October of last year, I traveled to Lisbon Portugal to visit the 4th Lisbon Architecture Trienniale. As part of the opening the newly constructed MAAT (Museum of Art Architecture Technology) opened it’s doors to the public. The undulating structure, designed by AL_A is located on the River Tagus in the district of Belem, at the heart of an urban revitalization plan along Lisbon’s historic waterfront.
StreetDome is an open playground and social meeting place for different ages, skill levels and cultures. It’s overall ambition is to set new standards for urban arenas for unorganised sports. It is a vast and unique urban landscape for activity and recreation including a 4.500 square metre skate park, facilities street basket, parkour, boulder climbing, canoe polo etc.
Designed by CEBRA Architecture, the structure is designed as a functional part of the park to skate on with banks, stairs and slopes along the rim. Inside, a series of pools are scooped out of the floor next to a street basket court and a central boulder structure containing a performance platform, seating and bathrooms. Wide gates open to the outside connecting the surrounding skate park with the inside floor, creating a seamless flow through the entire park. StreetDome forms one continuous and varied spatial course, which gives Scandinavia a modern street sport arena with unique features and possibilities.
THE HUMAN SCALE questions our assumptions about modernity, exploring what happens when we put people into the center of our equations. For 40 years, Danish architect Jan Gehl has systematically studied human behavior in cities. His starting point was an interest in people, more than buildings – in what he called Life Between Buildings.
From the slum of Bangladesh to the financial district in New York. What is a happy life, and can a city make us happy? What is a good city? Is it made of highways, gated communities and highrise structures? Or is it made of bikeways, parks and walking streets? Can architecture meet our human needs in the face of future challenges?
It aims to portray the way we live in cities today and its consequences. In a caleidoscopic use of images and sound, we travel the world while experts on urban planning share their work and observations. The intention is to portray the human being within the built environment, and how they influence one another.